More importantly, in Japan, it entered the charts behind fellow new releases J-League Super Soccer and Shin Megami Tensei II and fell from there. In the UK, the SNES was largely irrelevant, but Super Metroid wasn’t even a big fish in that tiny pond. In the USA, it was the country’s bestselling game for two months. Super Metroid is a highly celebrated game, but its commercial success at the time was not universal. That situation turned out to be the making of Retro Studios and Metroid Prime. The Nintendo 64 had no Metroid game at all, and the opportunity to continue the series got handed to a developer that had never released a game before. Mario and Zelda got massive, defining games on the Nintendo 64, and their Gamecube follow-ups were handled by Nintendo EAD, its core internal department. But for all of Super Metroid’s excellence, one of those things is not like the others. Super Mario, The Legend of Zelda, and Metroid. However, three of its games did manage to reach #1 in the UK charts, and all three of them were continuations of Nintendo series which had been around on their consoles since the NES in the mid-’80s. A sequel that captured the same feelings would go on to be the least obvious of the Nintendo GameCube’s few big successes.īy 2003, after the PlayStation 2’s phenomenally successful 2002, it was clear that the GameCube had no chance of competing in popularity. And exploring was its key notion in other ways, its planet a living place that gave up wonders and dangers alike, posing new mysteries alongside each new discovery. Controlling its heroine Samus felt like a joy in its own right in the same way as Mario’s jump, but with that joy spread across a more complex range of movements and actions, which the game gave full opportunity to explore and enjoy. Some of this was the peculiar refracted nostalgia that came from having grown up on the Metroid-imitating 2D side-on platform-shooter Turrican, but mostly it was that Super Metroid felt so balanced and complete and confident in its world. Out of all of the classics I played for the first time, the one which I found the greatest experience, and have come back to most often since, was SNES game Super Metroid. I didn’t own a Nintendo console before the Wii, and while I played some of their games by other means, I caught up on a big section of the canon on the Wii’s Virtual Console. Metroid Prime (Retro/Nintendo, GameCube, 2002/2003)
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